Development of an Adventure Game Using Construct 3: The Lost: Roux's Escape

Authors

  • Dinda Putri Ramadani Universitas Dinamika Bangsa
  • Praditya Oktanza Djaduk Wibisono Department of Informatics, Dinamika Bangsa University, Jambi, Indonesia
  • Prayitno Department of Informatics, Dinamika Bangsa University
  • Muhammad Ismail Department of Informatics, Dinamika Bangsa University

DOI:

https://doi.org/10.62205/mjgcs.v2i1.98

Keywords:

Genres Adventure Game, Construct 3, Game Development, 2D Games, Visual Scripting, Interactive Design, Game Design, Immersive Experience

Abstract

Adventure games include some of the most popular genres in the gaming industry, with rich narrative arcs and interactive game play. In this research study, the 2D adventure game is designed and developed by using a game engine called Construct 3, which is an easy-to-use and powerful game development application. This study encompasses the design and execution of game mechanics, narrative and graphical elements to provide an immersive experience. We employed an iterative design methodology, which included game prototyping, testing and refinement. The project was assessed in regard to vitality based on gameplay smoothness, user engagement, visuals and received positive feedback from initial testers. Overall, the results point to the successful use of Construct 3 as a development tool, especially for indie developers and educators looking to design gamified learning environments. Overall, this study shows that Construct 3 can help in making game development more accessible to a broader audience, ultimately leading to a more balanced domain of creative outputs in the industry.

References

. H. Maulana, T. Ramadhan, and F. Akbar, “PEMBUATAN GIM ENDLESS FIGHT ‘STEAL MY CHEESE’ MENGGUNAKAN CONSTRUCT 3,” Feb. 2023.

S. Haryo Permana, A. Choiron, S. Kom, A. Raharja, and H. Naskah, “Pembuatan Game Petualangan ke Kebun Binatang Berbasis Android Menggunakan Construct 3,” JITSI: Jurnal Ilmiah Terapan, vol. 1, no. 2, pp. 111–116, 2023, doi: https://doi.org/10.25139/jitsi.v1i2.5943 .

T. Hadian and E. Junianto, “Promosi Wisata Alam Melalui Pengembangan Game Menggunakan Construct 3 di Kampoeng Ciherang,” E-PROSIDING TEKNIK INFORMATIKA, vol. 4, no. 2, 2023.

R. Janata, A. T. Priandika, and R. D. Gunawan, “PENGEMBANGAN GAME PETUALANGAN EDUKASI PENGENALAN SATWA DILINDUNGI DI INDONESIA MENGGUNAKAN CONSTRUCT 2,” Jurnal Informatika dan Rekayasa Perangkat Lunak, vol. 3, no. 3, pp. 286–294, Oct. 2022, doi: https://doi.org/10.33365/jatika.v3i3.2035 .

N. Dika, Ramadhan, and R. Adhisa, “PENGEMBANGAN GAME EDUKASI MATERI SISTEM TATA SURYA SEKOLAH DASAR MENGGUNAKAN APLIKASI CONSTRUCT 3,” JIKA, vol. 8, no. 4, 2024.

S. Permastasari, M. Asikin, and N. R. Dewi (Nino Adhi), “PENGEMBANGAN GAME EDUKASI MATEMATIKA ‘MaTriG’ DENGAN SOFTWARE CONSTRUCT 3 DI SMP,” FIBONACCI: Jurnal Pendidikan Matematika dan Matematika, vol. 8, no. 1, p. 21, Jun. 2022, doi: https://doi.org/10.24853/fbc.8.1.21-30 .

M. N. Abdurrauf, I. Kuswardayan, and H. Fabroyir, “Pengembangan Gim Berbasis Web Menggunakan Construct 3 bagi Anak-Anak untuk Belajar Logika Pemrograman,” Jurnal Teknik ITS, vol. 13, no. 1, May 2024, doi: https://doi.org/10.12962/j23373539.v13i1.123171 .

K. Nabilah, P. Oula, B. Rakhim, S. Permana, S. Auliana, and amp; Sunardi, “Development of Basic Mathematics Educational Game Based on Construct 3 as an Effective Interactive Learning Solution,” ARRUS Journal of Engineering and Technology, vol. 4, no. 1, 2024, doi: https://doi.org/10.35877/jetech2631 .

Construct Team, "Flowcharts," Construct 3 Manual, Scirra Ltd., Available: https://www.construct.net/en/make-games/manuals/construct-3/project-primitives/flowcharts .

I. G. Adnyana, M. Sudarma, and W. G. Ariastina, "Middleware ETL with CDC based on Event Driven Programming," Int. J. Eng. Emerg. Technol., vol. 3, no. 2, pp. 1–4, Jan. 2019. [Online]. Available: https://ojs.unud.ac.id/index.php/ijeet/article/view/45592.

Dabek, F., Zeldovich, N., Kaashoek, F., Mazières, D., & Morris, R. (2002). Event-driven programming for robust software. Proceedings of the 10th Workshop on ACM SIGOPS European Workshop: Beyond the PC - EW10. doi:10.1145/1133373.1133410.

Downloads

Published

2025-01-30

Issue

Section

Articles